Forums › BB Series Discussions › About API(bbFetchAudio)This topic has 3 replies, 2 voices, and was last updated 7 years, 3 months ago by tuantuanlee.Viewing 4 posts - 1 through 4 (of 4 total)AuthorPosts June 19, 2019 at 3:48 am #225570 tuantuanleeParticipantI have retrieved 4096 32-bit floating point data by calling bbFetchAudio(FM mode), but i don’t know how to play the audio data in my program. This topic was modified 7 years, 3 months ago by tuantuanlee. June 19, 2019 at 9:31 am #225580 AndrewModeratorHello tuantuanlee,You will need to use some sort of system audio API to play sound. We use the Windows waveout API in Spike to play audio, but there are many options.Regards, Andrew June 19, 2019 at 7:32 pm #226692 tuantuanleeParticipantThanks!I have called the Windows waveout API. My program can play the audio file recorded by Spike now. But,it can’t play the audio data retrieved by bbFetchAudio. June 20, 2019 at 10:49 pm #226731 tuantuanleeParticipantIs there any special processing for 4096 32-bit floating point data before play it by the Windows waveout API?AuthorPostsViewing 4 posts - 1 through 4 (of 4 total)You must be logged in to reply to this topic.Log In Username: Password: Keep me signed in Log In